Jolly Pixel



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Not sure how I would go about doing that, but thanks for the idea! :)
I think if you do make a WWII game, the addition of a level of holocaust resistance should be added
General Discussion / Re: Pixel Solider is Free in China
« Last post by Kris on August 26, 2017, 07:31:44 PM »
Thanks for telling me the game is free in China. Unfortunately I don't have much control of the game in China because Google Play is not officially supported there. I would like to take a look at modern warfare, but I agree that there need to be changes. Air power is something I need to work out.

Thanks voful for the bug report! I wasn't aware of that one.
General Discussion / Re: Scale questions
« Last post by voful on August 25, 2017, 09:04:37 AM »
Personally think that the number of game troops should be increased, 1000 line infantry, light infantry and cavalry 500, artillery 150 people, the naval ship type to increase the best team, so that more in line with the number of modern war
General Discussion / Re: Pixel Solider is Free in China
« Last post by voful on August 25, 2017, 08:53:04 AM »
I think this game is to the ancient times to the nineteenth Century war, World War II is not suitable, in addition to Waterloo 1.5 level Orchard Villa sandbox BUG, followed by the Prussian victory, victory statistics interface flag and the name of the country will become the UK, hoping to correct
General Discussion / Pixel Solider is Free in China
« Last post by seantang001 on August 24, 2017, 05:52:51 PM »
Hi. I'm a player from China. I've played all your games from waterloo to the great war. I think that your games are great, but when i arrived in USA, i discovered that your games weren't supposed to be free. I'm just telling you this because i dont think you're getting credit for your work. Though there's alot of downloads in China. So your game is still pretty popular. I'm a big history buff on WWII history and Vietnam. So i hope that you can make one if those games. I know its probably hard to portray the air support of the game, but you can just call an airstrike on an area and have cut scenes of planes flying over, and as for Vietnam, the Helicopter can be used as landing crafts. But it would be cool if you could figure out a way to use planes in your game.
Thanks for the suggestions and votes everyone. :)
I think, renaissance its very interestibg conception.
Requests and Feedback / Re: Saratoga
« Last post by Kris on August 18, 2017, 07:07:58 PM »
An update to Saratoga has just been released (version 1.03) which should patch up the problems listed here.
General Discussion / Re: Scale questions
« Last post by Kris on August 11, 2017, 01:49:24 AM »
Hi there! Thanks for joining the forum! I replied to a similar comment that was left on the Google Play Store.

When it comes to distance scale, I don't really have a figure in mind as I prefer go with the "whatever feels right" method. Paper strength of battalions were often said to be approximately 1000 men, but in battle the number of fighting men was often far fewer, even before taking casualties. So I decided that 600 would be a reasonable figure.

Any more comments and concerns you might have are welcome. I do want the games to be historically accurate, so I'd also like to know if you have any historical feedback. Thanks!
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